AI Insights · Timothy · January 2022
Top 5 Dynamic Games on Android in Brazil: Q4 2021
In Q4 2021, the top 5 dynamic games on Android in Brazil showcased notable trends in weekly downloads, revenue, and active users. Discover insights from Sensor Tower on these leading apps.
In the fourth quarter of 2021, Brazil's Android gaming market saw significant performances from the top 5 dynamic games. Here’s a detailed look at their trends in weekly downloads, revenue, and active users, based on Sensor Tower data.
Roblox
Throughout Q4 2021, Roblox experienced fluctuations in both weekly downloads and revenue. Weekly downloads peaked at around 568K in early October and saw another high of approximately 504K in the last week of December. Revenue climbed to about $252K in the final week of December, showing a strong finish for the year. Active users remained relatively stable, hovering around 14M, with a slight dip mid-quarter before recovering in December.
Gardenscapes
Gardenscapes had a mixed quarter with significant spikes in weekly downloads, especially in mid-October, reaching about 199K. Revenue saw a steady increase, peaking at approximately $112K in the week of December 20. The app's active user base showed minor fluctuations, maintaining around 700K to 800K users throughout the quarter.
Lords Mobile: Last Rise of Qin
Lords Mobile: Last Rise of Qin demonstrated consistent growth in weekly downloads, which peaked at about 185K in mid-December. Revenue followed a similar upward trend, reaching approximately $115K in the week of December 20. Active users showed a steady presence, averaging around 270K throughout the quarter.
Pokémon GO
Pokémon GO saw variable trends in weekly downloads and revenue. Downloads peaked at around 125K in mid-November, while revenue hit a high of approximately $76K in early December. The app maintained a strong active user base, with numbers fluctuating between 4.7M and 5.8M during the quarter.
Homescapes
Homescapes had a stable performance with weekly downloads peaking at approximately 47K in early November and again in late December. Revenue saw a gradual increase, reaching around $42K in the final week of December. Active users remained steady, averaging around 370K to 390K throughout the quarter.
The data for these top-performing games comes from Sensor Tower, providing valuable insights into the dynamic gaming landscape in Brazil. For more detailed analytics and trends, visit Sensor Tower.